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RECORDING http://lancelot.emea.acrobat.com/p43788081/


Graham Stanley (@grahamstanley, @eltdigitalplay) Digital Play: Escape the Room

There is a growing interest in using computer games for language
teaching and learning. An 'Escape the Room' game is a popular type of
game in which the player has to find hidden objects, solve puzzles and
use logic to escape a room which he/she is trapped in. In this
presentation, I'll be showing how this genre of online games can be
used for effective language learning in different contexts (connected
classroom, computer room, homework), especially with young learners
and teenagers. The session will be based on ideas from the Digital
Play blog (http://www.digitalplay.info/blog).

Bio

Graham Stanley, @grahamstanley, is a teacher of English at the British Council Young Learner Centre in Barcelona, Spain, and social media consultant. He is also co-ordinator of the IATEFL Learning Technologies SIG, presents on ICT regularly at national and international conferences and blogs at blog-efl.blogspot.com and www.digitalplay.info/blog.

Article: http://game-efl.blogspot.com
Slides: http://www.slideshare.net/bcgstanley/digital-play-escape-the-room

Some of the games mentioned:

* MOTAS: www.albartus.com/motas
* Bonte Room : home.scarlet.be/~bbonte/bonteroom.html
* Samorost2: amanita-design.net/samorost-2/
More ideas: http://www.digitalplay.info/blog

Views: 51

Tags: digitalplay, game-based-learning, games, grahamstanley

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