Virtual Round Table Web Conference

KEYNOTE Graham Stanley: Gamifying the Language Classroom

Event Details

KEYNOTE Graham Stanley: Gamifying the Language Classroom

Time: April 27, 2014 from 10:30pm to 11pm
Location: Adobe Connect
Website or Map: http://lancelot.adobeconnect.…
Event Type: online
Organized By: Heike Philp
Latest Activity: Apr 26, 2014

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Event Description

Main Venue ARTHUR

Livestream

Sun 10:30pm GMT11:30pm London, 12:30pm Paris, 7:30am Tokyo (Mon), 6:30pm New York

It is probably true that gamification, the adding of game elements to non-game contexts, can be used most effectively with young learners. In this session, I will explore some of the different elements of gamification (points, badges, leader-boards, etc.) in more depth as well as providing practical ways to implement these in the classroom.

Graham Stanley is project manager for the British Council in Uruguay, working on the Plan Ceibal English project, teaching primary children English via video-conferencing. His first book, 'Digital Play: computer games and learning aims' own the 2011 ELTon (ELT Innovation award) for teacher resources, and his second book for teachers, 'Language Learning with Technology' has just been awarded the HRH Duke of Edinburgh award for ELT book of the year

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Attending (6)

  • ”EnglishCentral:
  • LinguaTV
  • Lingorilla
  • Centre for English Language & Training
  • English 360
  • Exam English

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